Applesoft Games

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Joined: May 2 2005
Posts: 31

Hi everybody!

I had an Apple ][e back in the 80's and loved writing cheesy Applesoft games way back then (though I thought they were awesome at the time). I recently got bored and decided to write a 3-D maze game using an emulator. Does anybody want a copy of the first version?

I'm adding other features for future versions.

Thanks,

- Bill

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Joined: Feb 11 2004
Posts: 46
3-d maze game

I would have loved to have seen a version of Dungeons of Dagarath for the Apple II, with Mockingboard support.

It's a 3-D black-and-white maze game that runs on the TRS-80. Your heart beats faster as you run, take damage, etc. You can faint and recover before dying. You can hear monsters, and the volume tells where they are at. With Mockingboard support (which AppleWin emulator for Windows fully supports), this could be done in stereo as well.

Each level down the monsters got tougher and tougher, and you could get upgraded swords, torches which let you see further, better armor, and other things.

That ought to give you a little inspiration Smile

Yes, BTW, I'd love to take a look at your maze game, and would try it on a real Apple II... Got a URL for the image?

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Greg Hedger
"He who distinguishes well, thinks well." - Augustine

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Joined: May 2 2005
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OK, here it is:

Hi, and thanks for replying.

Here is a link to the game. It's really plain-Jane. And there might be a few bugs I haven't found yet Shock

Download cheesy Applesoft maze game

If I ever find time or inspiration to upgrade this cheesy game, I had planned to add:

- multiple levels, with increasing difficulty
- monsters (harder with each level. They might steal things and move around the maze.)
- locked doors and keys you have to find
- weapons and armor (better with each level)

If you want to upgrade it, then go ahead (but you would have to be REALLY bored.) ;D

Craig MX's picture
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Joined: Aug 13 2004
Posts: 44
Heh, That's great! - Like

Heh,

That's great! - Like a lores version of the Ultima dungeons!

I'm slowly working on a ml version of somewhat the same. Only I was going to organize the views into "WAD" files somewhat like Doom and Doom2 used to do. A quick ml routine to throw up the current view, and applesoft to do the "slow-heavy lifting" of the game mechanics.

Oh to have Megabytes of applesoft accesible RAM, woe would be the day! Smile

Later,
Craig

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My Apple II Collection

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Other Applesoft Games Out There?

Does anyone else have an old or new Applesoft Game they wanted to share? Cool

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Joined: Feb 11 2004
Posts: 46
Sweet!

Quote:

Here is a link to the game. It's really plain-Jane. And there might be a few bugs I haven't found yet

Very nice! Great effort!

Quote:

If you want to upgrade it, then go ahead (but you would have to be REALLY bored.) Grin

Not at all. I love programming the Apple because I can get my hands around it. No "guessing" involved. I'll play with it if there's time.

First thing to do, IMHO, is make the turning relative, rather than absolute.

On the whole, looks like you have a lot of fun with this. Let me know if you do an update. Great work!

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Re: Other Applesoft Games Out There?

AlbertaGamer wrote:

Does anyone else have an old or new Applesoft Game they wanted to share? Cool

Sure, Here's my version of "Snakebyte" done in Lo-Res (as the rest of the forum gasps "not again!")

Snake-Byte Lo-Res

And a recent addition, I compiled a few of my old Lo-Res "learning how-to" programs onto a disk image:

Lo-Res Hijinks

And if you'd like to see the collection:

My Apple II Collection

Enjoy!

Later,
Craig

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COOL

TOO COOL Thanks for the game! I got 1100 on level 5 (man those levels get really cruel) Smile

Holy smokes, and I used to think I was a hotshot programmer way back then. I never took the time to learn machine language - WAY to complex for me.

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Re: COOL

AlbertaGamer wrote:

TOO COOL Thanks for the game! I got 1100 on level 5 (man those levels get really cruel) Smile

Holy smokes, and I used to think I was a hotshot programmer way back then. I never took the time to learn machine language - WAY to complex for me.

Hey,

Glad you liked it! - You are a Hotshot programmer too, believe me! I can't figure out a way to make random mazes the way you did with your 3-D maze game! But I can JSR GBASCALC till the cows come home! Smile

1100 on level 5 is a good score! - For more points, don't be afraid to let the green bar on the right reach the top. After it does that, you have "all day" to get to the extra apples that get placed on the screen. It's what I like to call "ironic punishment" - in so far as a player is afraid to let the green bar climb, but ironically enough, if it gets to the top, you are awarded 3 extra apples on the screen (easy points) and no penalty bar with which to eat those "apples!" Smile

A few keys to make SnakeByte more fun/easy/less challenging: L = level select (1-25), @ = eat an apple, 0 = Inc Score and ESC pauses, etc. With the zero key alone, your score will roll into the quintuple digits easily! Smile

Later,
Craig

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Joined: Aug 28 2005
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Hi, My 3-D AppleSoft game

Hi,

My 3-D AppleSoft game is very similar to the classic Wizardry game with hires graphics and 3 complete scenarios.

You can check it out and download at:
http://www.syndicomm.com/~finksterj/SilvernCastle/

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Joined: May 2 2005
Posts: 31
Doh!

I tried your game, but my six brave adventurers were murderized by humanoids. Sad

Cool game! I wish I had it 20 years ago. Smile

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Joined: Aug 31 2005
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Applesoft games and programs

If you're interested, all of the games and programs that I wrote for Nibble magazine are at http://members.aol.com/ljsilicon

Rudy

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Joined: Sep 24 2005
Posts: 664
i like the flash card reader/

i like the flash card reader/ide type drive very nice wish i could have somthing like that for my beige G3

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Joined: Nov 21 2005
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Don't give up on Silvern Castle

It has a bit of a learning curve, but it's worth it. I picked it up during my last IIGS software downloading binge. Keep fiddling with it and read the on-disk documentation. Fantastic game. Like Wizardry, you've got years of gameplay. Really fun stuff, and the ability to save and print the maps is just about the coolest feature I've seen on an RPG. Two thumbs up!