Pom1 v0.0.1

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anarkavre's picture
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Pom1 v0.0.1

I'm happy to announce that the beta version of Pom1 has been released. You can find it here.

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BASIC emulation bug

This is a nice little package - will be good when all the problems are ironed out. For now though, try this:

load basic, and launch with E000R

enter the simplest possible BASIC program

10 END

type LIST and it is fine
RUN also works fine
now try LIST again...

You will get an error.

It also has a lot of problems running my assembler - too many for me to track down at this stage, though they may be all related to something fairly simple.

Ken

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Thanks for that information.

Thanks for that information. In the spirit of the free software philosophy, I highly encourage any contributions of bug fixes or anything to make Pom1 better. I'd be more than happy to include them in future releases. It would really help me a lot and also help make the software better. Thank you for your support.

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Just wanted to make a note th

Just wanted to make a note that I reuploaded the initial release with some minor updates. I was going to do a 0.0.2 release, but I screwed things up. So if you have the old files just grab the new ones. The few updates are some functions replaced with the more convenient standard library functions and a fullscreen option.

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pom1 v0.0.1 OSX .app bundle

Hi,

I have compiled pom1 v0.0.1 and bundled it together with the SDL framework to create a double-clickable OSX application. You can download it here:

http://mark.aufflick.com/files/?folder_id=1387

Look for the "C version 0.0.1". You'll also find an OSX packaged version of the patched Java pom1.

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Re: pom1 v0.0.1 OSX .app bundle

I have compiled pom1 v0.0.1 and bundled it together with the SDL framework to create a double-clickable OSX application.

Great! I'll try it ASAP! Smile

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That's great! Glad some peopl

That's great! I'm glad some people have taken an interest in the project. Sorry I'm slow on development as I haven't had much time lately. Major bugs that currently exist are still mainly problems with code not executing correctly such as the bug posted by Kallikak above. If anyone wants to have a go at it feel free to do so and just contact me and I'll include the fix in the next release with credit to the bug fixer.

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