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 <title>Applefritter - Books</title>
 <link>http://www.applefritter.com/taxonomy/term/100/0</link>
 <description></description>
 <language>en</language>
<item>
 <title>Classic Shell Scripting</title>
 <link>http://www.applefritter.com/node/9407</link>
 <description>[center] &lt;img src="http://www.applefritter.com/files/shellscripting.gif" class="inline" alt="][/center" title="][/center"&gt; 
[center][b]Classic Shell Scripting[/b][/center]
[center]by Arnold Robbins &amp; Nelson H. F. Beebe[/center]

The Unix shell is to command line interfaces what the Mac is to the GUI: elegant.  Unix commands are verbs, modified by adverbs (flags), acting on nouns (files).  Take the following example:

[b]cat -n simple.txt[/b]

The command (or verb) [b]cat[/b] is short for "concatenate and print."  It acts on the file (or noun) [b]simple.txt[/b], printing the file contents to screen.  The flag (or adverb) [b]-n[/b] modifies the command, instructing it to print line numbers.

The pipe [b]|[/b] is an "and," the semicolon [b]:[/b] a "then."  With these  and other combinations it is possible to construct complex statements.  [i]Classic Shell Scripting[/i] is very much a grammar and vocabulary guide for Unix systems.

Shell commands, often called tools, are most commonly used for text manipulation, and can be thought of as filters through which the text flows.  A shell script pieces together a series of commands to create a more advanced tool.  [i]Classic Shell Scripting[/i] introduces the reader to a variety of useful tools and explains how to connect them using a shell script.

The book is not specific to Mac OS X and does not cover Mac-only commands such as [b]pbcopy[/b]/[b]pbpaste[/b] and [b]open[/b].  The commands and features it does cover, however, are entirely relevant to Mac OS X, as they are to Linux or *BSD.  If you can find your way around with Apple's Terminal, [i]Classic Shell Scripting[/i] is an excellent choice of books to take your unix skills to the next level.

[i]Buy on Amazon:[/i] [url=http://www.amazon.com/exec/obidos/ASIN/0596005954/applefritter-20]Classic Shell Scripting[/url]</description>
 <pubDate>Fri, 02 Dec 2005 09:53:00 -0800</pubDate>
</item>
<item>
 <title>PC Hardware Buyer's Guide</title>
 <link>http://www.applefritter.com/node/7734</link>
 <description>[center] &lt;img src="http://www.applefritter.com/files/pc_hardware.jpg" class="inline" alt="][/center" title="][/center"&gt; 
[center][b]Choosing the Perfect Components[/b][/center]

[i]PC Hardware Buyer's Guide[/i], by Robert Bruce Thompson and Barbara Fritchman Thompson is intended for readers seeking advice on how to build their own PC.  From the power supply to the mouse, it provides purchase recommendations and warns of potential hazards.  This review will approach the book from the perspective of an experienced Macintosh user looking to build an Intel-based Linux system.

The components covered in the book are:

[list][*]Case
[*]Power Supply
[*]Processor
[*]Heatsink/Fan
[*]Motherboard
[*]Memory
[*]Floppy Drive
[*]Hard DRive
[*]Optical Drive
[*]Video Adapter
[*]Display
[*]Audio Adapter
[*]Speakers
[*]Keyboard
[*]Mouse
[*]Network Adapter
[*]Modem[/list]

Thompsons' advice on choosing a case is all common sense, but the discussion of power supplies is very helpful, providing quite a bit of information on output ratings and operational temperatures.  They explain how much current you'll need based on several sample systems.

Next, processors are explained.  This section covers a lot of topics Mac users are probably unfamiliar with, including choosing a fabrication size and socket type.  As usual, the Thompsons provide buying advice based on what sort of system the reader is building.  They also provide recommendations for heatsinks, processor fans, and thermal compounds - not topics I've traditionally had to worry about!

The explanation of motherboards is adequate and explains which chipsets are appropriate for which types of systems and how to check processor compatibility.  It also covers such features as power management, wakeup functions, and boot device support.

The section on RAM is a straightforward discussion of different RAM types and their abilities.  The discussion of hard drives and optical drives contains nothing a Mac user will be unfamiliar with.  They also cover floppy drives, which I scoffed at, until I saw [url=http://www.mitsumi.com/products/fa402amain.html]this cool device[/url].  

The Thompsons recommend embedded video for most applications, but still provide a lot of information on possible video cards. They recommend most users stick with onboard audio, but also suggest a few high-end audio cards.  Linux compatibility is discussed.

The section discussing the relative merits of CRTs and LCDs seems dated to the point of uselessness.  Keyboard, mouse, and speakers are also covered, but there's nothing here particularly surprising.  Network cards are covered but these are such a commodity there isn't much to discuss.  Wireless cards and modems are addressed, but there's not a lot in these sections a Mac user won't already be familiar with.

The book ends with a discussion of where to buy components that's not particularly useful.  As a whole, though, the book is an excellent reference when choosing components.  For the reader who isn't familiar with the PC architecture, this is an excellent guide with which to navigate the specification-laden component listings on sites like PriceWatch.

[i]Buy on Amazon:[/i] [url=http://www.amazon.com/exec/obidos/ASIN/0596009380/applefritter-20]PC Hardware Buyer's Guide: Choosing the Perfect Components[/url]</description>
 <pubDate>Sun, 04 Dec 2005 14:59:36 -0800</pubDate>
</item>
<item>
 <title>Apple I Replica Creation</title>
 <link>http://www.applefritter.com/replica</link>
 <description>[center] &lt;img src="http://www.applefritter.com/files/cover.jpg" class="inline" alt=""&gt; 
[b]Apple I Replica Creation: Back to the Garage[/b]
by Tom Owad
Technical Editor: Dr. John Greco
Foreword by: Steve Wozniak

Available at [url=http://www.powells.com/cgi-bin/partner?partner_id=29552&amp;cgi=product&amp;isbn=193183640X]Powells[/url] and [url=http://www.amazon.com/exec/obidos/ASIN/193183640X/applefritter-20]Amazon[/url][/center]

[i]"The author's style is conversational and light. Where another author might have been tempted to descend into pedantic lecturing, Tom has deftly avoided this trap. It is a rare gift to be able to teach complex subjects and keep it light. I, for one, am thankful!  ... All in all a great read and highly recommended. If you are a Mac enthusiast, an electronics hobbyist or otherwise technically curious, you will enjoy it."[/i] - Will Senn, [url=http://osnews.com/story.php?news_id=10085]OSNews Review[/url]

[b]From the Foreword by Steve Wozniak:[/b]
“The Apple ][ was really the computer designed from the ground up that would kick off personal computing on a large scale. But the Apple I took the biggest step of all. Some very simple concepts are very hard to do the first time. This computer told the world that small computers should never again come with geeky front panels, but rather with human keyboards, ready to type on."

[b]1. BUILD IT[/b]
What’s a little dried blood on the breadboard? A small price to pay for having some fun with multimeters, logic probes, wire-wrap tools, soldering irons, TTL chips, circuit boards, chip pullers, and straighteners.

[b]2. PROGRAM IT[/b]
Tough guys don’t code with Visual Studios and Object Libraries. They program their hardware the most efficient and difficult way possible: assembly language.

[b]3. PLAY WITH IT[/b]
Once you’re done, begin writing software and modifying the hardware design. The results will both impress and scare your friends. Remember, beauty is in the eye of the beholder.

[b]4. MODIFY IT.[/b]
McCAD EDS-SE400 is an integrated Electronic Design System which takes the designer through the complete design cycle: Schematic capture, PCB layout, and board fabrication. McCAD software gives the electronic designer the technical range needed, and at the same time provides control and flexibility. The Apple1 Replica was designed with [url=http://www.mccad.com]McCAD EDS SE400[/url].


[b]An in-depth description of the book by author Tom Owad:[/b]

The aim of [i]Apple I Replica Creation[/i] is to guide the reader in building, programming, and [i]understanding[/i] the Apple I. The book begins with a history of the Apple I, but not the sort of corporate history you may be used to reading. This account is of the computer itself, the early peripherals and modifications, and the hobbyists and visionaries who bought and used the the Apple I.

The second chapter describes the tools and parts needed to complete the project and chapter 3 introduces reader to digital circuits. This chapter is very hands-on. It introduces basic logic gates and a few designs you can build with them. This chapter won't make you an engineer, but it will give you everything you need to start tinkering on your own.

[center] &lt;img src="http://www.applefritter.com/files/fig3.14.jpg" class="inline" alt=""&gt; 
 &lt;img src="http://www.applefritter.com/files/fig3.16.jpg" class="inline" alt="][/center" title="][/center"&gt; 

In chapter 4 we get down to business with a step-by-step guide to building the Replica I kit. While advanced readers may want to use chapter 7 and the included software to design their own board, the novice will be better served by having a working replica with which to experiment while reading the rest of the chapters. Builders who run into trouble with the kit can fall back on the skills they learned in chapter 3 to diagnose the problem or may ask for guidance on the Apple I Owners Club forum at applefritter.com.

[center] &lt;img src="http://www.applefritter.com/files/snipb.jpg" class="inline" alt=""&gt; 
 &lt;img src="http://www.applefritter.com/files/completerep.jpg" class="inline" alt="][/center" title="][/center"&gt; 

The kit assembled, it's time to learn a bit of programming. Chapter 5 is a typical introduction to programming in BASIC, but Woz's implementation of BASIC for the Apple I contains a lot of idiosyncrasies, making this chapter a valuable reference for any Apple I programmer. Chapter 6 teaches the reader how to program in assembly. This chapter explains how to use a cross-assembler and introduces the (MOS 6502) processor's assembly instructions through exercises and sample programs.

[center] &lt;img src="http://www.applefritter.com/files/printstring.jpg" class="inline" alt="][/center" title="][/center"&gt; 

The final chapter, Understanding the Apple I, draws together everything learned in previous chapters to examine how the replica really works. Memory addressing, interactions with the bus, the functions of the processor, and in/out are all discussed. The beginner will come away from this chapter with a basic understanding of each chip on the replica's circuit board. More advanced readers will have all the information they need to make their own modified replica circuits.

[center] &lt;img src="http://www.applefritter.com/files/fig7.15.jpg" class="inline" alt=""&gt; 
 &lt;img src="http://www.applefritter.com/files/fig7.19.jpg" class="inline" alt="][/center" title="][/center"&gt; 

The Replica I kit described in this book can be purchased from Briel Computers for $119 (a bare-bones kit is available for $60). For advanced builders, Briel sells just the specialized chips (programmed EEPROM, etc.) for $30. The book's CD includes a full version of McCAD EDS SE 400, the best schematic capture and pcb layout software for the Mac. The Replica I's schematics, pcb layout, and fabrication documents are all included on the CD. Send the included gerber files to a pcb manufacturer and get your own prototypes made or modify the schematics to design your own custom boards.

McCAD EDS SE 400 is an excellent piece of software which I worked very hard to get included with the book. The full EDS-1 package retails for $1495 (the book includes a coupon for 50% off any McCAD product, by the way). This special edition of the McCAD software was written exclusively for inclusion with Apple I Replica Creation and is not available from any other source. The SE 400 version of McCAD EDS includes all the features of the full version, but limits the design's complexity so you can't design anything much more complex than a typical 8-bit microcomputer. You'll be hard pressed to find a similar software suite for under $500. The interface is without equal. While evaluating the software, I got into an argument with a McCAD programmer over the proper layout of the buttons in one of the dialog boxes, each of us backing up our position with extensive references to the Apple Human Interface Guidelines. He won (but only on a technicality!). These guys take user interface very seriously and I'm happy to say I've never used a more intuitive design package. The McCAD package is Mac OS X native, but also compatible with Mac OS 9. If you don't have a Mac, you may want to consider picking up an old $50 iMac just for this software. PC users might want to try running it in Basilisk.

[center] &lt;img src="http://www.applefritter.com/files/schematic.jpg" class="inline" alt=""&gt; 
 &lt;img src="http://www.applefritter.com/files/pcb.jpg" class="inline" alt="][/center" title="][/center"&gt; 

Anybody interested in learning more about Apple I Replica Creation is welcome to visit my website, Applefritter. There you'll find the Apple I Owners Club and various user-contributed projects. Stop by and feel free to ask questions. We have the Apple I Owners Club forum for discussion of the Apple I and a McCAD support forum for those who have questions about the software. If there's anything you'd like to know about the book, don't hesitate to post.


[b]Contents of this Book Include…[/b]
Foreword/Intro
1: The History of the Apple 1
2: Tools and Materials
3: Digital Logic
4: Building the Replica
5: Programming in BASIC
6: Programming in Assembly
7: Understanding the Apple I
Appendix A: ASCII Codes
Appendix B: Operation Codes and Status Register
Appendix C: OpCode Matrix
Appendix D: Instructions by Category
Appendix E: Hacking Macintosh
Appendix F: Electrical Engineering Basics

[b]About the Authors[/b]
[b]Tom Owad[/b] is a Macintosh consultant in south-central PA and the D.C. area and vice president of Keystone MacCentral. He serves on the board of directors of the Apple I Owners Club, where he is also webmaster and archivist. Tom is owner and Webmaster of Applefritter, a Macintosh community of artists and engineers. Applefritter provides its members with discussion boards for the exchange of ideas and hosts countless member-contributed hardware hacks and other projects. Tom holds a BA in computer science and international affairs from Lafayette College, PA

[b]John Greco[/b] (Technical Editor) is a professor of electrical and computer engineering at Lafayette College, where he has taught digital circuit and system design for 28 years. He holds a Ph.D. in electrical engineering from the City University of New York. In addition to teaching there and at the University of Petroleum and Minerals in Saudi Arabia, he has worked for GTE-Sylvania and has performed consulting work for (the former) Bell Laboratories and Moore Products.

[b]Steve Wozniak[/b], Foreword, A Silicon Valley icon and philanthropist for the past three decades, Steve Wozniak, Founder, Chairman and CEO of Wheels of Zeus (wOz), helped shape the computing industry with his design of Apple's first line of products the Apple I and II and influenced the popular Macintosh. For his achievements at Apple Computer, Steve was awarded the National Medal of Technology by the President of the United States in 1985, the highest honor bestowed America's leading innovators. 
In 2000 Steve was inducted into the Inventors Hall of Fame and was awarded the prestigious Heinz Award for Technology, The Economy and Employment for “single-handedly designing the first personal computer and for then redirecting his lifelong passion for mathematics and electronics toward lighting the fires of excitement for education in grade school students and their teachers." 
Making significant investments of both his time and resources in education, Wozniak “adopted" the Los Gatos School District, providing students and teachers with hands-on teaching and donations of state-of-the-art technology equipment. Wozniak founded the Electronic Frontier Foundation, and was the founding sponsor of the Tech Museum, Silicon Valley Ballet and Children's Discovery Museum of San Jose. 
Steve is currently a member of the board of directors for Jacent, a developer of cost-effective telephony solutions, and Danger, Inc., developer of a end-to-end wireless Internet platform. </description>
 <pubDate>Sun, 09 Apr 2006 20:19:05 -0700</pubDate>
</item>
<item>
 <title>Revolution in The Valley</title>
 <link>http://www.applefritter.com/node/6373</link>
 <description>[center] &lt;img src="http://www.applefritter.com/files/revolution.jpg" class="inline" alt="][/center" title="][/center"&gt; 
[center][b]The Insanely Great Story of How The Mac Was Made[/b][/center]

How was the Macintosh made?  How did it evolve?  What are the stories of the people who created it?  [i]Revolution in the Valley[/i] is a series of anecdotes compiled by Software Wizard Andy Hertzfeld about the early days of the Macintosh.

Andy first began to tell his tales of the Mac's creation on his website, [url=http://www.folklore.org]Folklore.org[/url].  Not long after, Tim O'Reilly approached him about the possibility of compiling the stories into a book.  Browse Folklore.org and you can still read most of these stories online, but [i]Revolution in the Valley[/i] presents them in a more comfortable, enjoyable format.

Every story Andy presents is an entertaining read, but most fascinating are the tales of chance.  Luck and the determination of individuals working on scorned projects played a decisive role in the formation of user interface characteristics that we take for granted today.

The Lisa, for example, almost had an interface based on dialog boxes.  It was the surreptitious work of Bill Atkinson and Dan Smith that gave us the icon-based Finder we use today.  In another story, Andy tells of how the "OK" button was labeled "Do It" - until one user asked why his computer was calling him a "Dolt."

Equally interesting are the features that [i]didn't[/i] make it.  The original Macintosh almost had a slot (euphemistically called the "diagnostic port") until management realized what it was [i]really[/i] supposed to be.  On the more whimsical side, had it not been for limited ROM space, "Mr. Macintosh" would have appeared in a menu waving his hand, once every couple thousand times the user pulled down a menu.

[i]Revolution in the Valley[/i] is an fascinating book which anybody reading this site will enjoy immensely. Even if you don't buy a copy, at least head over to [url=http://www.folklore.org]Folklore.org[/url], where you can read many of the stories online.

[i]Buy on Amazon:[/i] [url=http://www.amazon.com/exec/obidos/ASIN/0596007191/applefritter-20]Revolution in The Valley: The Insanely Great Story of How The Mac Was Made[/url]</description>
 <pubDate>Fri, 04 Feb 2005 06:27:56 -0800</pubDate>
</item>
<item>
 <title>Apple Confidential 2.0</title>
 <link>http://www.applefritter.com/node/2345</link>
 <description>The subtitle of Apple Confidential 2.0 does a really nice job of saying what the whole book is about:  "The Definitive History of the World's Most Colorful Company".  I would agree that this is an up-to-date and thorough history of Apple Computers.  This contains chapters on subjects as diverse as "Why 1985 wasn't like 1984" to "Woz's Wanderings".  Since it would be almost impossible to summarize what's contained in this book, I've concentrated more on readability in this review.

As with anything that people offer to send me for free, I am of course slightly biased towards Owen W. Linzmayers new book, Apple Confidential 2.0.  Though I'll try not to let it effect the review (I waited a while before writing this so I could think the book over), keep in mind that I opened this book with a good mindset.

I'm pleased to say that I kept that mindset throughout reading this book.  In the press sheet that came with it, one reviewer states that he was up all night reading the whole book through.  Though I'd like to say I experienced a similar thing, I found this book heavy enough that I had to space it out over the period of a week.  Of course, if you aren't concerned about being on time for work or school tommorrow, and you are an avid Mac fan, you may find this hard to put down.

Thankfully, I was able to put this book down at the end of each chapter if I wanted to, as each chapter is pretty much self enclosed.  With no cliffhanger to keep me reading, I tend to go off and find something else to do for a bit, and I don't think that Apple Confidential suffered in the slightest from this approach.  Every chapter was absorbing and demanded to be read through.  This makes this book great finding information quickly because, unlike many other 'history of computers and other stuff' books I've read, it doesn't make any huge attempt to carry one narative throughout the entire book.  This means that I don't have to search through chapters 12-15 to find that sentence I thought I read.  Ranging from 4-25+ pages, each chapter was interesting in it's own right, though I found it hard to see them all joined together.

All in all, I'd say this is worth reading if you're a big Apple fan.  If you aren't, it's a good history lesson.  And for all the rest of you, I have to ask, why are you reading Applefritter?

[i]Buy on Amazon:[/i] [url=http://www.amazon.com/exec/obidos/ASIN/1593270100/applefritter-20]Apple Confidential 2.0: The Definitive History of the World's Most Colorful Company[/url]</description>
 <pubDate>Sun, 04 Dec 2005 15:01:26 -0800</pubDate>
</item>
<item>
 <title>Review: Nerds 2.0.1</title>
 <link>http://www.applefritter.com/node/409</link>
 <description>Like [i]Where Wizards Stay Up Late[/i], [i]Nerds 2.0.1[/i] attempted to provide a history of the internet. It was filled with interviews, information, and stories. As a referance source its not the best because it goes off on multiple tangents, making little to no effort (in my opinion) to keep the story continuous.

The general story is continuous, however the author had the habit of telling a story, skipping to somewhere else, going back to the original story and then telling yet something else, expecting you to relate it all together. If this was on the Internet I'd have no problem with it, but he does a poor job of keeping the book together in a linear fashion.

Almost completly ignoring the contributions of other nations and people, the author, Stephen Segaller, focused primarily on the deveolpment of the Internet in the United States. When he did mention another country, it was on a tangent. An example would be how in the second last chapter he goes off on a large tangent about the number of programmers available in India.

While reading books like [i]Where Wizards Stay Up Late[/i], or [i]Soul Of A New Machine[/i] I was genuinely touched by the story and wished the book hadn't ended. In this book I spent the latter half counting the pages until it was done.

Keep in mind that my conflict with the book is with Mr. Segallers writing style. You might enjoy it.

One of the redeeming features of this book was how it told many more "people stories" than other books I've read. Almost ignoring the technical aspects, it concentrated on telling everything from the garages companies started in, to the difference in tech companies management styles.

A good read, but only if you've nothing else to read.

[i]Buy on Amazon:[/i] [url=http://www.amazon.com/exec/obidos/ASIN/1575001063/applefritter-20]Nerds 2.0.1[/url]</description>
 <pubDate>Sun, 04 Dec 2005 15:02:44 -0800</pubDate>
</item>
<item>
 <title>Where Wizards Stay Up Late</title>
 <link>http://www.applefritter.com/node/405</link>
 <description>[b]Where Wizards Stay Up Late: The Origins of the Internet
Authored by Katie Hafner And Matthew Lyon[/b]
Reviewed by Robert Warwick

These days we take networks for granted. Who needs to transfer files via disk when a quick Appletalk connection will do the job? All machines can talk to each other. The Internet is there and works quickly, reliably, and is easy to hook up to.

Yet as little as forty years ago, networks were nowhere to be found. Not in the home, the office, or the country. They were just a concept by a group of scientists in a then emerging field. Digital computers.

In those days, only research organizations, universities, and large companies could even afford to have a computer. Resources were being wasted because each of the computers was isolated from one another. Not only were they not hooked together, they didn't even speak the same language!

"Where Wizards Stay Up Late - The Origins of the Internet" tells the story of the men and woman who were involved in building the first wide scale computer network. From designers, to companies, to programmers, including my personal hero, Willy Crowther.

This book doesn't merely list the technical details, nor does it sweep them aside in favor of the story. "Where Wizards Stay Up Late" weaves the two components together and transparently.

Anyone who enjoys a good story or a good history will enjoy this book. Don't expect the details to be missing. It tells everything from Crowthers sneakers to the head funding offices in the US Department of Defense.

As a Canadian, I expected this story to be completely concentrated on the US part of the project, however other country's and peoples contributions are mentioned for what they were.

This is one of the books that I am truly sorry to read the last page, because that means its all over. Luckily it isn't. The internet is still in its youth, and there is still a lot of story to be written.

[i]Buy on Amazon:[/i] [url=http://www.amazon.com/exec/obidos/ASIN/0684832674/applefritter-20]Where Wizards Stay Up Late: The Origins Of The Internet[/url]</description>
 <pubDate>Fri, 14 Jul 2006 14:32:34 -0700</pubDate>
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