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 <title>Applefritter - Arcade</title>
 <link>http://www.applefritter.com/taxonomy/term/248/0</link>
 <description></description>
 <language>en</language>
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 <title>Spacewar Source Code (spacewar.zip)</title>
 <link>http://www.applefritter.com/spacewar</link>
 <description>This is the source code to the June 1963 version of Spacewar for the PDP-1.</description>
 <pubDate>Tue, 15 Aug 2006 21:49:10 -0700</pubDate>
</item>
<item>
 <title>Bolo 0.99.2 (bolo.sit.hqx v0.99.2 by Stuart Cheshire)</title>
 <link>http://www.applefritter.com/node/4657</link>
 <description>Bolo is a 16 player graphical networked real-time multi-player tank battle game. It has elements of arcade-style shoot-em-up action, but for the serious players who play 12 hour games with 16 players working in teams in different networked computer clusters around an office or university campus, it becomes more of a strategy game. You have to play it to understand.</description>
 <pubDate>Sat, 18 Sep 2004 17:13:59 -0700</pubDate>
</item>
<item>
 <title>Artillery (artillery.sit.hqx v2.0.1 by Kirk Crawford)</title>
 <link>http://www.applefritter.com/node/4646</link>
 <description>Classic artillery game.  Adjust powder and angle, taking wind into account.</description>
 <pubDate>Sat, 18 Sep 2004 15:03:47 -0700</pubDate>
</item>
<item>
 <title>Babylabyrinth (babylabyrinth.sit.hqx v1.0.2)</title>
 <link>http://www.applefritter.com/node/4650</link>
 <description></description>
 <pubDate>Sat, 18 Sep 2004 16:49:43 -0700</pubDate>
</item>
<item>
 <title>City Defense (citydefense.sit.hqx)</title>
 <link>http://www.applefritter.com/node/4665</link>
 <description>Missle Command clone.</description>
 <pubDate>Tue, 30 Nov 2004 10:45:41 -0800</pubDate>
</item>
<item>
 <title>Catch (catch.sit.hqx)</title>
 <link>http://www.applefritter.com/node/4662</link>
 <description>Desk Accessory</description>
 <pubDate>Tue, 30 Nov 2004 10:46:40 -0800</pubDate>
</item>
<item>
 <title>Chips and DIPS (chipsdips.sit.hqx v1.0 by James Winter)</title>
 <link>http://www.applefritter.com/node/4664</link>
 <description></description>
 <pubDate>Sat, 18 Sep 2004 17:32:36 -0700</pubDate>
</item>
<item>
 <title>Bachman 2.0u (Color) (bachman2.sit.hqx v2.0u by Ingemar Ragnemalm)</title>
 <link>http://www.applefritter.com/node/4652</link>
 <description>I felt that the Mac didn't have a Pacman game that was good enough to fit my taste. The old MacMan doesn't work under MultiFinder, and the newer MacChase doesn't have any really good animation. (No little chewing character or nasty-looking enemies.)

MacChase has one thing that is really good: the ability for the user to edit the game layout from inside the game. This feature is also in Bachman, but only in the registered user version. What you have is the complete game for playing the built-in levels and any Bachman scenario files, but the game does not include the editor. Registration is $15 (100 swedish crowns or equivalent). Cash, please - it is very expensive for me to cash in american cheques.

The game mechanics is as a Pacman-style game is supposed to be: you control Bachman in a maze, hunted by nasty enemies while you try to clear the level from all the small markers laying everywere. If an enemy can touch Bachman, the poor Bachman will be eaten, but there are of course power pills ("turners") to enable Bachman to eat the enemies instead.

However, Bachman has some features that you might not expect. The graphics is "pseudo-3D", not as flat as classic Pacman games. There are bonus objects ("overdrives" and "treasure chests"), teleporters, plus Bachman's ability to shoot biscuits at the enemies to delay them (but not to bypass them). Well, you'll notice all that when you play.

Do you wonder why it is named Bachman? If you consider the names of some objects mentioned above, and the music played between levels (hint: "Not Fragile"), you might find it as logical as I do.</description>
 <pubDate>Sat, 18 Sep 2004 16:55:34 -0700</pubDate>
</item>
<item>
 <title>BeamWars (beamwars.sit.hqx v2.3.2)</title>
 <link>http://www.applefritter.com/node/4653</link>
 <description>TRON clone.</description>
 <pubDate>Sat, 18 Sep 2004 16:58:25 -0700</pubDate>
</item>
<item>
 <title>Arashi (arashi.sit.hqx v1.1)</title>
 <link>http://www.applefritter.com/node/4645</link>
 <description>TEMPEST clone.</description>
 <pubDate>Sat, 18 Sep 2004 15:00:23 -0700</pubDate>
</item>
<item>
 <title>BMX - The Racing Game (bmx.sit.hqx)</title>
 <link>http://www.applefritter.com/node/4656</link>
 <description></description>
 <pubDate>Sat, 18 Sep 2004 17:05:23 -0700</pubDate>
</item>
<item>
 <title>Bouncer (bouncer.sit.hqx)</title>
 <link>http://www.applefritter.com/node/4659</link>
 <description></description>
 <pubDate>Sat, 18 Sep 2004 17:22:22 -0700</pubDate>
</item>
<item>
 <title>Brickless Plus (bricklessplus.sit.hqx v2.0 by Ken Winograd)</title>
 <link>http://www.applefritter.com/node/4661</link>
 <description>Breakout clone.</description>
 <pubDate>Sat, 18 Sep 2004 17:26:19 -0700</pubDate>
</item>
<item>
 <title>Bachman 1.1.2u (B&amp;W) (bachman.sit.hqx v1.1.2u by Ingemar Ragnemalm)</title>
 <link>http://www.applefritter.com/node/4651</link>
 <description>PacMan clone.</description>
 <pubDate>Sat, 18 Sep 2004 16:53:18 -0700</pubDate>
</item>
<item>
 <title>BOOGERS! 1.5.1 color (boogers.sit.hqx v1.5.1 by Mark Kornweibel)</title>
 <link>http://www.applefritter.com/node/4658</link>
 <description>BOOGERS! is a game.  Children seem to love it more than adults do, but then, that's what kids are for.  It is written in FutureBASIC by ZEDCOR, which is a powerful and quick programming language.  The object of the game is to get a lot of points and stay alive.  Pretty original, eh?</description>
 <pubDate>Sat, 18 Sep 2004 17:18:16 -0700</pubDate>
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