WriteThrough INIT source code

This is the Think Pascal 4 source code of WolfEdit 2.0.4.

The executable is also available from the Info-Mac
Archive.

What is WolfEdit 2?

WolfEdit 2 is a complete scenario editor for the
Macintosh version of Wolfenstein 3D. With WolfEdit 2,
not only can you design your own maps, you can replace
the artwork for walls, doors, objects, weapons and
more.

Greg Ewing
greg@cosc.canterbury.ac.nz
http://www.cosc.canterbury.ac.nz/~greg

#### TEXT write-through-init-c.txt ****

Date: 9 Apr 1994 17:28:11 GMT

// Disk cache bypass INIT
// Copyright (C) April 1994 Stuart Cheshire
// Should be compiled as an INIT resource
// (use the "custom header" option in Think C)

#include

// I know an address should be defined as a pointer type (eg 'void *'),
// not a 'long', but Apple's Get & Set TrapAddress calls are defined to
// use longs, so it's not my fault

typedef struct { unsigned short opcode; long addr; } JmpInstruction;

typedef void ShowIconFamily(short iconId);

void main(void);

Path: /www/exparrot/files.tidbits.com/info-mac/dev/src/wolf-edit-source-204.hqx

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