Nox Archaist Graphics Contest Winners

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Nox Archaist Graphics Contest Winners

We are pleased to announce that the three winners of the Nox Archaist graphics contest are:

Bill Giggie (shark and palm tree)
mmphosis-apple2 (portcullis)
Kurt Brenson (street lamp)

Many thanks to these individuals and everyone who participated in the contest! Please email us at to confirm your contact information for receiving contest prizes.

Here is a link to gameplay videos and screenshots showing the winning tiles:

Also, follow the URL below to check out the latest Nox Archaist feature - the ability for players to illuminate the night with a torch or other player generated light source.


6502 Workshop Team

We are excited to introduce Nox Archaist, a new role playing game we are developing exclusively for the Apple II platform and emulators. Currently we are targeting a release date late this year. Nox Archaist will be available 100% free and the complete assembly source code will be posted on our blog.

One area that we have been kind of winging is tile graphics art. We would like to offer a chance for members of the retro gaming community to participate in the design of Nox Archaist while hopefully improving the final result and getting the game into your hands more quickly.

We are running a tile graphics contest!

The top three submitted tiles will be determined on 7-31-2016 and the winners will receive the benefits below:

*One custom in-game NPC named and based on input from the winner
*Copy of the initial release of Nox Archaist on 5.25” floppy disks
*Pre-release digital copy of Nox Archaist
*Printed manual
*Name mentioned in Nox Archaist game credits
*Announcement of winners on our blog and in this forum
*Any other goodies we can come up with

To participate, just send us one or more tile designs using the criteria provided at the link below. Submissions can be sent via email to

Here is a link with contest details:

Nox Archaist is a 2D tile based fantasy RPG with a classic Apple II look and feel. We are taking advantage of the full 128k available on the IIe and later models which will help us create features and effects that may not have been seen in vintage 1980s Apple games. Our goal is to explore how gameplay might have advanced in tile-based RPGs if substantial development had continued on the Apple II platform past the late 1980s.

Game play videos and screenshots showing the current evolution of the Nox Archaist game engine are available below. - Nox Archaist website with our blog, current gameplay videos, screenshots, and gifs. - Demo gameplay video featuring the current game engine. - Demo gameplay video featuring sunrise/sunset and in-game clock features