cc65 text adventure code updated!

3 posts / 0 new
Last post
Offline
Last seen: 4 hours 9 min ago
Joined: Nov 12 2022 - 16:50
Posts: 200
cc65 text adventure code updated!

Hi!  Earlier today, I published a new release of my AdvSkel65 program for cc65.  It is a text adventure skeleton code around which one can build a text adventure.  Two of its targets are for a 64k or 128k Apple2enh using ProDOS, but it also supports CBM and Atari XL computers.  It is at c65 additions - Manage /game at SourceForge.net.  Also there is a low-end version, AdvSkelVic65, but it doesn't support the Apple2.  Try it out!

Offline
Last seen: 4 hours 9 min ago
Joined: Nov 12 2022 - 16:50
Posts: 200
Good news: I just updated

Good news: I just updated AdvSkel65!  I mainly cleaned up the code, optimized and debugged.  You can find the latest at [url]https://sourceforge.net/projects/cc65extra/files/game/[/url].  Try it out!

Offline
Last seen: 4 hours 9 min ago
Joined: Nov 12 2022 - 16:50
Posts: 200
I'm looking for ways to

I'm looking for ways to optimize and improve my text adventure codes.  Any ideas?

Log in or register to post comments