How do I create graphics for Apple II?

7 posts / 0 new
Last post
Offline
Last seen: 7 years 10 months ago
Joined: Jul 16 2006 - 17:30
Posts: 81
How do I create graphics for Apple II?

Is there a quick and easy way to create graphics (bitmapped) for the Apple II? I downloaded a program called ClipShop that seemed to be very useful, but I couldn't figure out how to use it. And yes, I read the manual Wink

I can import Apple II binary files, and copy them to the clipboard, edit in mspaint, get them back into ClipShop, but then I cannot get them back into an Apple binary...

Is there any other way? Perhaps using a good picture editor (which one?) on AppleWin?

Cheers
Jakob

cwsmith's picture
Offline
Last seen: 9 months 2 days ago
Joined: Oct 13 2005 - 08:23
Posts: 698
BSAVE

From the DOS prompt:

BSAVE FILENAME

(where FILENAME is the name you'd like to use for you picture file)

Offline
Last seen: 11 months 2 weeks ago
Joined: Dec 19 2003 - 18:53
Posts: 906
Import by hardware or software, or draw with a program?

Do you have an Apple II, or just an emulator? Try using Apple II native software.For small bit mapped grapics, you'll want The Print Shop, by Broderbund software. It has an editor and printing features, and a library of premade images.

There are bunches of ways of creating "bit-mapped" graphics on an Apple II.

On a stock Apple II, II+, or unehanced IIe there are two grapic modes, LoRes and HiRes. Of those two, LoRes has 16 colors with large rectangular pixels (40 x40 grid). HiRes has six colors on a much finer grid.

On an enhanced IIe with 80col/64k expansion, a //c, a //c+ or a IIGS, you also get Double HiRes grapics with 16 colors, at double the resolution of HiRes.

Do your own research online for more detailed info on these graphic modes.

Now, what do you have in mind for making a bit mapped image? Do you want to draw it with a graphics program on an Apple II? Then use The Graphics Magician, Mouse Draw, or DazzleDraw. Do you want to digitize it from a video still? Then you need the digitizing software and hardware. Do you want to convert it from a GIF file? There is a program to do that in the Asimov FTP site. You can do any of these.

Mutant_Pie

Offline
Last seen: 11 months 2 weeks ago
Joined: Dec 19 2003 - 18:53
Posts: 906
. . . you forgot . . .

cwsmith,

I think that you forgot a few important details. How about this method when in Apple II DOS 3.3;

BSAVE FILENAME, A$2000, L$2000

Mutant_Pie

cwsmith's picture
Offline
Last seen: 9 months 2 days ago
Joined: Oct 13 2005 - 08:23
Posts: 698
Thanks for the reminder

It's been quite a long time ...

Offline
Last seen: 7 years 10 months ago
Joined: Jul 16 2006 - 17:30
Posts: 81
I have both an Apple II and a

I have both an Apple II and an Apple II emulator (Applewin), but I prefer working with the emulator.

I am gonna use HiRes mode.

I want to draw graphics for an Apple II game I am working on, and I am gonna use real digital still photos and sketches as a starting point. So I think the best way would be to create BMPs on my PC using eg MS paint or Photoshop, and convert them to a binary format I can use on the Apple. I want to have the graphics in memory on the Apple so that I can use them for animations etc, so they also need to be linked with the source code somehow.

So what I really want is a windows program to convert a BMP to a binary format I can link with (or paste into) my source code somehow.

Offline
Last seen: 11 months 2 weeks ago
Joined: Dec 19 2003 - 18:53
Posts: 906
Ah, details. . .

I don't know of any PC programs that will do what you want. But based on what you are saying I do have advice.

Convert (with a PC) your graphics to GIF format. Get the GIF converter on your Apple II. Convert the picture to HiRes.

Are you writing your own animation routines? If you don't want that hassle, then I strongly recommend The Graphics Magician for it's built in routines, callable from either BASIC or Machine Assembly Language.

Mutant_Pie

Log in or register to post comments