Apple II

Apple2enh version of text adventure almost ready

A Sci-Fi/Fantasy text adventure where you have to stop a madman from another dimension from gaining the secret to fusion and rescue his hostages.

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Apple IIC disk - replaced bad stepper - now calibration?

TLDR, after repairing and reinstalling AP68 stepper motor in Apple IIC, disks from other IIC's won't read.  Not sure how to re-calibrate track 0.

 

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InnerDrive

My InnerDrive has a WD 93048. I have a WD WD 93048-AD that I tried connecting to an InnerDrive controller, making sure the drive jumpers are the same. The formatter is GSOS. I get part way through booting GSOS when it stops. Tried a different GSOS disk. Tried to format with Copy2Plus with no luck. Also tried a WD 93028-AD drive.

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cc65 program w/ assembler & COUT routine: inverse mode only in 80 column mode?

I just realized while debugging a text adventure that setting inverse mode for text only works in 80-column mode, because the program was printing garbage where it was supposed to print inverse text until I added "videomode (VIDEOMODE_80COL);" to the beginning of the main() function.  I prefer the game to be in 80-column mode, anyway.  I'm wondering why this is.

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Two display glitches with cc65 text adventure and A2SimpleIO!

Hi!  I'm working on a text adventure for cc65 called Adventures on Planet Smir 3, Episode 1.  Right now, only Chapter 1 is mostly written.  :(  I have a C64 version and a Plus4 version online.  If you want, I will give you an URL to them.  Right now, I'm porting the code to the Apple2enh platform.  Now, there are two nasty bugs with the display: the scoreboard is printing the wrong characters and flashing, and the printtok() routine I'm using to print compressed text is not expanding certain tokens properly.  Printtok() accepts tokens as either one character from value #80-$9f and $E0-$FF o

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Apple2 Asm: current cursor y pos.?

Hi!  I am working on a WIP text adventure for the C64 and Plus4 and want to port it to the Apple2enh.  The text adventure updates a scoreboard on the top of the screen every time it asks for input.  It is written in cc65 C.  Before it prints the scoreboard, it has to preserve the initial Y pos.  I know I can just use wherey() but want a more efficient method, as I'm also working on and using A2SimpleIO.  I checked through my Apple2 documentation quickly and didn't find it.  Right now, I just need the address of the variable that holds the cursor Y pos but want a full map of the Apple2's mem

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Z-Term for Apple II CP/M

Hello all,

 

I am looking for Z-Term, a communication program that supports the Apple II with Softcard CP/M. I have looked in the usual places (Asimov, etc), but could not find any disk images with the program.

 

Any help is appreciated!

 

Thanks,

 

Armando

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AppleWin: emulated joystick?

Basically, how do I do it?  I go into the options and the input tab and set joystick #1 to use the keyboard and the arrow keys, and it usually doesn't work.  How do I properly emulate the joystick using the keyboard?  I don't have a real joystick.

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Does anyone know the voltages on the capacitors on a super serial card

Hello all,

I picked up a SSC cheap that needs some repair. DIP switches needed to be replaced and missing a cable. I noticed the disc capacitor at C13 was physically damaged and I’d like to replace it. The schematic shows it to be .01uf. Would anyone know what voltage these .01uf capacitors should be rated at? 

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PDF manuals for Microsparc Assembler and MacroSoft?

I was looking around for the manuals for the Microsparc Assembler and/or MacroSoft.  Anyone have the PDFs?

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