TI-83+ game ideas

7 posts / 0 new
Last post
Offline
Last seen: 19 years 2 weeks ago
Joined: Mar 15 2005 - 17:40
Posts: 2
TI-83+ game ideas

Will somebody give me ideas for calculator games. I will give credit

Offline
Last seen: 17 years 6 months ago
Joined: Dec 26 2003 - 16:21
Posts: 584
I know! I know! Pick me!

How about a mystical game where players must roam around, sorting out number problems and forming equations, and to win they must find the Magical Key which causes all their work to be graphed on-screen in an amazing almost-animated display of graphical finesse?

That would rock! Acute

[/good-humoured sarcasm]

sourapple's picture
Offline
Last seen: 15 years 10 months ago
Joined: May 27 2004 - 02:42
Posts: 209
how bout a 3D game like that

how bout a 3D game like that mable game thats included with all the macs now.

Offline
Last seen: 16 years 11 months ago
Joined: Dec 20 2003 - 10:38
Posts: 19
I used to tinker with a TI-83

I used to tinker with a TI-83 in the back of my calculus class in high school. I managed to write a working version of Snake, Black Jack and Poker.

I managed to code a game were you'd pilot a ship through various rotating squares. I stopped working on it as I soon surpassed the realm of playable due to poor frame rates.

While not a game, I was able to figure out how to exchange variables between different calculators so multiplayer games are theoretically possible.

BDub's picture
Offline
Last seen: 2 years 3 weeks ago
Joined: Dec 20 2003 - 10:38
Posts: 703
Re: I used to tinker with a TI-83


While not a game, I was able to figure out how to exchange variables between different calculators so multiplayer games are theoretically possible.

You do realize of course, how unfair it is to simply hint at it without divulging the information. Please continue with details.

Jon
Jon's picture
Offline
Last seen: 12 years 10 months ago
Joined: Dec 20 2003 - 10:38
Posts: 2804
I did the smae kinda thing ab

I did the smae kinda thing about ~'95 or so in high school. I might have my source code around in a folder somewhere, but I got the same results. It was a very basic Star Trek based game where each player controls the movements of a ship on the screen and can fire a shot at the oppenent. It used Get and Send for known variables, ie. cords and if a shot was fired or not, IIRC. IT was rather slow and error prone as it was all looped BASIC. If done on a more modern clc (mine was an 82 at the time) it might be done quite easily in assy.

Offline
Last seen: 16 years 11 months ago
Joined: Dec 20 2003 - 10:38
Posts: 19
Get() and Send()

There are some user accessible functions for moving variables between two calculators in the TI-83's version of BASIC. I used them to create a proof of concept application where each calculator had control of one pixel on the screen. Player 1's pixel would move via inputs form player 1's calculator and player 2's pixel via player 2's control. Nothing fancy at all but it worked.... slowly. There was significant lag between the calculators as my code had no provisions for synchronization. Without the ability to run multiple threads or interrupts, you'd have to be clever at coding to do anything remotely action packed. Running a game like chess or poker where players simply trade moves would be simple. You also have to be aware that every Send(a) has to have a corresponding Get(a). The variable names had to be the same for my little application to work. This resulted in me having two slightly different versions, one for Player 1 and the other for Player 2.

I haven't missed around with Z-80 assembler that the TI-83 would use. I image that an assembler program would have access to the components necessary for I/O between calculators.

Log in or register to post comments