Apple Pascal on IIGS

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Apple Pascal on IIGS

Has anyone successfully used Apple Pascal on a IIGS? I have a ROM 01 IIGS with two 3.5 drives and one 5.25 drive. I thought I would be able to find a 800K disk image of Apple Pascal 1.3 somewhere, but I was unsuccessful. I have also tried to use Floopy EMU as a second 5.25 drive. I have tried Apple Pascal 1 disk in the real 5.25 drive and Apple Pascal 2 disk in the Floppy EMU and the Apple Pascal 1 disk seems to boot okay, but the Floppy EMU blinks a few times, but all that is on the screen is a square character in the upper left corner of the screen. I'd appreciate any suggestions on how to get Apple Pascal running on the IIGS.

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Do you want to create an

Do you want to create an Apple Pascal volume, or do yo simply want a good version of Pascal for the //gs?

 

Volumes under Apple Pascal 1.x are noteworthy for requiring fully contiguous data; so, you will end up with volumes that have 600K of data on an 800K diskette, ansds yet be full, and I suppose this could create issues with some disk image formats. The only real reason to use Pascal 1.3 is if you have a selection of Pascal P-machine software, and you want to store it on a larger volume. 

 

 

For GS/OS, I suggest this:

https://ftp.apple.asimov.net/images/programming/pascal/CompletePascal2.zip

 

 

P.S. I did find this shrinkit image, that purports to contain a patch for Pascal ProFile manager that will allow using 3.5 drives and SCSi drives:

http://pascal.hansotten.com/uploads/ucsd/diskimagesvarious/AppleII/PPMPATCH.SDK

 

From: http://pascal.hansotten.com/category/ucsd-p-system/

 

ShrinkIt archive of a disk containing Pascal ProFile Manager patched so that PPM will work with 3.5 inch drives and drives connected to Apple SCSI cards.

 

 

 

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I did use Apple Pascal on 2GS

I did use Apple Pascal on a ][+ and then on my IIGS later, worked fine once I made a 3.5" disk with everything on it.

Look here for an image that someone made one like it:

 Apple Pascal 1.3 3.5.po

Works fine in gsplus.

I forgot what a pain navigation was!  So much typing!  I wrote some early polygon scale/rotate/hash code (made nice fanfold banners)

 I moved to Macintosh Pascal and then on to Think C...

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