New Game for Apple II

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New Game for Apple II
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Package icon Bagman.zip1.54 MB
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Free Poster with every download
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Meet the real Bagman, Note: this is not Jason Statham
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Download not possible ...

when I click on the "Apple II game" attachment, I get a "forbidden" message.

So something is wrong here ...

 

- Uncle Bernie

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Permission denied

It appears to not like .po files?

 

It has been replaced by a .zip

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Zip File

Let's try again...

 

The file size includes the free Poster image!

 

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It's alive!

This game as well as every image you see before you was 100% created by AI...

 

OK 99%...

 

 

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Who's your daddy?
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Downloding the zip from post #6 works !

In post #7, "Khaibitgfx" wrote:

 

" This game as well as every image you see before you was 100% created by AI... "

 

Uncle Bernie comments:

 

Will try it out once I'm at home again. I need some games which would run on an Apple-1 equipped with my GEN2 color graphics card. Years ago I started to make tools to "steal" the sprites from the DROL game and wrote a sprite rendering library which can morph software sprites and display them on any position (very fast !) using automatically generated 6502 code. Not exactly "AI" but this is the way to get speed. If "AI" can deliver good, playable games, this would be a great way to do it !

 

But I do object your wording "created by AI". You fell for one of the deceptions the "AI" scammers use to misrepresent the capabilitites of their "AI" - after all, they want to attact "investors" for when they do the IPO of their "AI" company.

 

IMHO, the naked truth is that "AI" does not "create" anything, simply because it ain't no "creator". All what "AI" can do is to scrape the internet for examples, analyze them, turn them into coefficients and databases for their LLMs, and then "morph" them into something else the "AI" user has ordered. In the end, "AI" is an automaton which plagiarizes the creative work of humans dead or alive, and it can do so at breathtaking speed and efficiency. And despite the output of "AI" often looks stunning and perfect at the first glance, it does not stand up to scrutiny. It lacks true creativity only found in sentient beings - humans. If there is any "creativity" to be found with "AI" outputs, it's the creativity of the human who asked the "AI" to produce something in a certain way. So it's always human creativity which guides "AI" to do what it does.

 

Where this gets sinister is when human A asks the "AI" to plagiarize the creative work of human B. Such as is the case with much of the slop which has been flooding youtube and other places in the recent months. This slop consists of "AI" plagiarisms of honest content also found on youtube which was made by a real human creator. Who made a script on a subject and put a lot of time and effort into finding the source materials and to combine them into his own work. "AI" parasitically exploits this human created content and makes something having much the same story and information in it, but with "AI" morphed pictures in it and narrated by a soulless "AI" voice.

 

Where do we draw the (red) line for such dishonest activity ? Well, theft of original ideas is as old as human civilization.

 

Even George Lucas was accused to have appropriated a lot of the ideas for his first "STAR WARS" movie from Kurosawas "The Hidden Fortress", down to the melange of weird/odd characters and some camera angles. Kurosawa himself probably stole many ideas for his movie from Japanese folklore. All successful movie directors stole techniques, ideas and set designs from other movies. But they always added their own creativity. "AI" cannot do that as it has no creativity of its own (other than the dreaded "hallucinations" which already have embarrassed once reputable law firms who filed "AI" generated motions and the courts found out that the precedent cases cited were just "AI" hallucinations). Hopefully, "AI" will never hallucinate "safe" engineering drawings for buildings, bridges, and the like - structural failure will be the consequence. Same kind of failure as that "DEI" team which designed that pedestrian bridge that collapsed. Maff is hard. So they ignored it. Where any of them able to read and write at better than 4th grade level ? See, we don't need "AI" to create disasters.

 

As far as I'm concerned, I am willing to consider "AI" generated computer games for my Apple-1 color graphics card, but I'd worry at the same time from which human author the "AI" stole the code, and just morphed / obfuscated it to hide the crime (theft of IP, and possible violation of copyright law).

 

I'd rather prefer human contributors. But unless they show up and volunteer their work, "AI" is an option.

 

- Uncle Bernie

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AI Wants You!

If you have any old images that are black and white and want to see how they might look if they were color,  Chatgpt does a very reasonable job, also quite good and fixing images that have blur vs thousands of hours using photoshop.

 

 

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 Uncle Bernie:I'd rather

 

Uncle Bernie:

I'd rather prefer human contributors. But unless they show up and volunteer their work, "AI" is an option.

 

I very much agree, I see it like anything else if it can contribute anything useful, why not.

After using it I have some real gripes, low resolution being 1, it offers upscalling but that is garbage, plus editing an already AI created image has severe quality control problems. Even if you pay...Micro details and text turn to mush, that effectively makes it useless to a professional. 

 

On the coding end of things, Claude seems to be the king of the hill for that stuff, out of my league, how good is it, that is for those who know how to program to decide.

 

Linus Torvalds views AI as a useful, inevitable tool for productivity and code review, rather than a revolutionary replacement for developers. While acknowledging its power to help "vibe code" or identify bugs, he remains skeptical of the extreme hype, treats it as "90% marketing," and emphasizes that human maintainers are still required to ensure long-term code quality and stability.

 

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Still buggy I suppose

My AppleII+ emulator does not seem to run this game beyond the decompression and sprite preshift.  I'm getting in an infinite loop.

And even more bizarre, this part of the job is executing code in zero-page.... scary!

Unless one can tell me this game was not developed for an AppleII+ with language card?At least I can say this is the very first genuine Apple program that gets stuck this way.I have more than 100 disks, including all versions of ProDOS working perfectly, except this one.Anyways, don't break your head over it.   Maybe ask Claude for a solution?  :-) 

 

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Try IIe emulator.

 

When it comes to a game like this ..

 

It uses double hi-res, so it needs are 128k //e, //c, or a IIgs ...

 

 

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Source Code

The source code, improvements, Mockingboard support, etc etc would be ideal upgrade.

 

There's always room for jello...

 

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Very impressive.

Bagman is one of my favorite arcade games. I've played your game (on the Applewin emulator) and I'm super impressed. It's slow but the game physics are there, with the bags, the elevator, the wagon, the pickaxe, the guards. 

 

I haven't had the time to play even the 1st level, but I enjoyed the time I spent. A couple of things :

  • it's slower than the arcade game, so I had to get used to that, but not in a bad way: I love the game but I'm not good at it, and this pace gave me more chances to finish the level than the arcade version
  • having to keep holding the 'grab/pickup' key is a different behavior than the arcade game, where this action is a toggle button. No biggie, I just had to get used to it
  • but then grabbing the bar to be able to board the wagon is a toggle button (up key I grab and hang in there, down key I release my grip on the bar).
  • the wheelbarrow kills the guard if positioned at the ladder position and if the prisoner keeps holding the wheelbarrow, very nice
  • same for the bag of money that kills a guard if dropped on him while climbing the ladder

 

Kudos!

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Due to the Apple IIs lack of

Due to the Apple IIs lack of advanced features aka sprites, whether this game can be made faster, probably not, made using the advanced features of IIGS probably, I could be wrong.

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